PLEASE READ THIS TERMS OF USE AGREEMENT (THIS “TERMS OF USE” OR "AGREEMENT") CAREFULLY. For purposes of this Agreement (defined below), “you” and “your” mean the user of the platform on which the Game will be or has been installed. Vainglory™ (the “Game”) is a free-to-play, session-based, multiplayer online battle arena game developed and operated by Super Evil MegaCorp (“Super Evil”). Thats all the hero changes coming in 4.12! Be on the lookout for the 4.12 Update Notes coming soon! We are tuning down her slow, making her ultimate a little less available and toning down the mortal wound damage to bring her more in line with the other Captains. Viola continues to reign supreme punishing her enemies again, and again. Non-empowered damage rescaled (after bug fix where C was doing more damage than intended).Making Shin’s combo’s a little less one-shot and a little more escapable. These changes should make San Feng pack a little less of a punch. It’s time to tune the big guy and his nasty combo’s down just a little. Our favorite monkey gets bored on the sidelines, these changes should help Ozo see more playtime. You may not always know whats hiding in that bush, but he’ll be chasing you a little faster and a little longer now. Karas has been struggling to keep up with his fellow Laner’s, so we’re giving him a little buff to help him really take off. Grumpjaw has fast become a bit of a bully, this should slow him down just a little. These tweaks should help him see more playtime alongside his fellow Captains. Sure, Flicker can disappear and all, but he’s been a little too invisible in the meta itself in recent patches. BARONĬatherine has been a little too strong for a little too long, these changes should take her down a notch. Giving Baron a little nudge to help him have a bit more presence in game. Read on for the balance changes coming in Update 4.12 below! Vainglory Update 4.12 is headed your way with a new round of adjustments and refinements to some hero roster favorites as winter continues.
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